Advertisement
Buildingsystem.png
Attachment nodes lighting up when building.

The building system the the central method of construction in Lightspeed Frontier. It allows the player to drag-and-drop ship modules using the mouse.

Principles of attachment

Each of the nodes is represented by a location and direction vector.

A module will only be attached if:

  • the node direction vector is facing towards the camera (from 0 up to 90 degrees)
  • the space is not obstructed
  • the distance of the node to the camera isn't too larger than the distance from the camera to the point on the ship projected by the mouse

The building system will attempt to automatically rotate the module to fit into the requested space, alas failing at it slightly in the current implementation.

Default Controls

  • R and Right Mouse Button rotate a module
  • Left Mouse Click selects and drops a module

Continuous building system extension

This article is a stub. You can help Lightspeed Frontier Wiki by expanding it.

Community content is available under CC BY-NC-SA 3.0 unless otherwise noted.