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Firing groups are one of the abilities in Lightspeed Frontier and a feature of its combat system.

Groups[ | ]

Manual/Primary 1[ | ]

Group1 Controlled using the mouse.

Ability Configurator description:

Primary Gun Battery Group #1 
             _____           _____                     ___
            / __(_)______   / ___/______  __ _____    <  /
           / _// / __/ -_) / (_ / __/ _ \/ // / _ \   / / 
          /_/ /_/_/  \__/  \___/_/  \___/\_,_/ .__/  /_/  
                                            /_/
       Manual Fire Group #1 1.3.42+ #312 Compiled 2396-11-13
=====================================================================
Designed to function on it's own or with the second firing group,
this software allows power control to weapons tagged with No. 1 fire
group in the Weapon Firing Groups selection screen.

System Requirements:
- ModShipTM system compatible weapon modules
=====================================================================
  © Copyright 2335 Wexler-Watson Corporation. All rights reserved.

Manual/Primary 2[ | ]

Group2 Controlled using the mouse.

Ability Configurator description:

Primary Gun Battery Group #2
           ___ _            ___                     ___ 
          | __(_)_ _ ___   / __|_ _ ___ _  _ _ __  |_  )
          | _|| | '_/ -_) | (_ | '_/ _ \ || | '_ \  / / 
          |_| |_|_| \___|  \___|_| \___/\_,_| .__/ /___|
                                            |_|         
       Manual Fire Group #2 1.3.02 #298 Compiled 2396-06-09
=====================================================================
Designed to function on it's own or with the first firing group,
this software allows power control to weapons tagged with No. 2 fire
group in the Weapon Firing Groups selection screen.

System Requirements:
- ModShipTM system compatible weapon modules
=====================================================================
  © Copyright 2335 Wexler-Watson Corporation. All rights reserved.

Secondary Battery/Autofire[ | ]

Secondary The secondary battery will fire automatically at the target defined by the lock on system.

Ability Configurator description:

Secondary Battery (Autofire)
         ╔═╗┌─┐┌─┐┌─┐┌┐┌┌┬┐┌─┐┬─┐┬ ┬  ╔╗ ┌─┐┌┬┐┌┬┐┌─┐┬─┐┬ ┬
         ╚═╗├┤ │  │ ││││ ││├─┤├┬┘└┬┘  ╠╩╗├─┤ │  │ ├┤ ├┬┘└┬┘
         ╚═╝└─┘└─┘└─┘┘└┘─┴┘┴ ┴┴└─ ┴   ╚═╝┴ ┴ ┴  ┴ └─┘┴└─ ┴ 
              ╔═╗┬ ┬┌┬┐┌─┐┌─┐┬┬─┐┌─┐  ╔═╗┬ ┬┌─┐┌┬┐┌─┐┌┬┐        
              ╠═╣│ │ │ │ │├┤ │├┬┘├┤   ╚═╗└┬┘└─┐ │ ├┤ │││        
              ╩ ╩└─┘ ┴ └─┘└  ┴┴└─└─┘  ╚═╝ ┴ └─┘ ┴ └─┘┴ ┴        
     Automatic Fire Control System 2.3.56 #956 Compiled 2398-01-02
=====================================================================
Requires a lockon onto a solid object (press MMB) through the S.H.I.P
system and will when activated take control of all available supported
turrets to eliminate the target in the shortest possible time period.
It takes control of all turret-based weapon modules tagged with the
secondary battery firing group in the Weapon Firing Groups selection 
screen.

System Requirements:
- ModShipTM system compatible turrets weapons
=====================================================================
  © Copyright 2335 Wexler-Watson Corporation. All rights reserved.
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