MoffKalast (talk | contribs) (Changed list to bullet list, extended description) Tag: Visual edit |
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+ | [[File:minigun.png|right|frame|Players start out with a [[8.0 Cal Gatling Gun]].]] |
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− | {{stub}} |
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+ | The [[inventory]] filter for them is the following: [[File:weap.png|50px]] |
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+ | == Firing groups == |
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+ | All weapons have a firing group assigned. The default group is [[Fire Groups|Manual 1]]. All 3 firing groups are toggleable on and off from the [[hotbar]]. Weapons assigned to Secondary Battery will aim and shoot automatically if that firing group is enabled and a target is [[lock on|locked onto]] . |
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Beam weapons: |
Beam weapons: |
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+ | <gallery mode="traditional" align="left"> |
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− | + | File:Laser.png|'''[[LZ-1 Laser Emitter]]''' |
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+ | </gallery> |
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Projectile weapons: |
Projectile weapons: |
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+ | <gallery mode="traditional" align="left"> |
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− | + | File:Minigun.png|'''[[8.0 Cal Gatling Gun]]''' |
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− | + | File:Flak.png|'''[[880mm Flak Cannon]]''' |
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− | * 16" /50 Mark 7 Nuclear Gun Battery |
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− | + | File:5cal.png|'''[[5"/42 Caliber Gun]]''' |
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+ | File:Navalguns2.png|'''[[16" /50 Mark 7 Nuclear Gun Battery|16"/50 Mark 7 Nuclear Gun Battery]]''' |
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+ | File:Buffersgun.png|'''[[7.0 Caliber Buffers Gun]]''' |
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+ | File:Shotgun.png|'''[[M-24 Double-Barrel Plasma Autocannon]]''' |
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+ | File:Railgun.png|'''[[M-3567 Alligator-Type Ronald Railgun]]''' |
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+ | File:Tannhauser.png|'''[[Tannhauser Fusion Turret TFT-99]]''' |
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+ | </gallery> |
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Missile/Torpedo launchers: |
Missile/Torpedo launchers: |
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+ | <gallery mode="traditional" align="left"> |
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− | + | File:rockethornet.png|'''[[NTB Hornet Guided Missile Launcher]]''' |
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− | + | File:Torpedoneutron.png|'''[[Neutron Torpedo Launcher X3 Mk 3]]''' |
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+ | </gallery> |
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[[Category:Modules]] |
[[Category:Modules]] |
Latest revision as of 13:38, 26 May 2018
Weapons are a module type in Lightspeed Frontier. They require electricity to operate. A necessity for any ship, they can be used against other ships or for asteroid mining.
The inventory filter for them is the following:
Firing groups[ | ]
All weapons have a firing group assigned. The default group is Manual 1. All 3 firing groups are toggleable on and off from the hotbar. Weapons assigned to Secondary Battery will aim and shoot automatically if that firing group is enabled and a target is locked onto .
List of weapon modules[ | ]
Beam weapons:
Projectile weapons:
Missile/Torpedo launchers: